Trade Federation AAT

Name/Model# : | Armoured Attack Tank or Armoured Assault Tank (AAT) or Trade Federation Battle Tank <<Stats taken from EP1G>>
Designer/Manufacturer : | Baktoid Armour Workshop
Combat Designation : | Repulsorlift Battle Tank (Note designation is speculated)
Scale of Vehicle : | Most likely speeder
Length : | 9.75 Metres
Crew : | 4 Battle Droids (Commander, Pilot and 2 Gunners)
Troops : | 6 Battle Droids (3 per side) can ride externally, using hand holds
Cargo Capacity : | Unknown
Maximum Altitude Range : | Unknown
Cost : | Unknown
Weapons : | 1 Primary Turret Laser Cannon 1 Forward Side Mounted Twin Lateral Range-Finding Laser Cannons (Weapons) 1 Forward Twin Anti-Personnel Laser Cannons <AAT Energy Shell Projectile Launchers - Standard Issue Ordinance> 2 Forward "Bunker-Buster" High Explosive Shell Launcher Tubes 2 Forward Amour-Piercing Shell Launcher Tubes 2 Forward General Purpose High-Energy Shell Launcher Tubes Nose Ram (Heavy Solid Armour Plate)
Maximum Speed : | 55 kph
Manoeuvrability : | Unknown
Cover of Vehicle : | Full
Shields/Body Strength : | Shields None. Very Heavily Armoured Forward Section
Special Abilities : | Can ram through heavy walls with impunity

The Armoured Attack Tank is a terrifying Trade Federation war machine designed for head-on combat in formal battle lines. The AAT is one of the Trade Federation's most formidable combat vehicles. The AAT's thick amour protects it from nearly all counterattacks, it is very heavily armoured in the forward section. In fact the nose of the Battle Tank is almost solid armour, as it is designed to break through heavy walls with impunity. The AAT presents itself in combat with a heavily armoured composure and blistering weapons fire.

The pilot operates the AAT as well as providing targeting data to the two gunners. The pilot uses a stereoscopic camera which relays data into a periscope scanner. If the visual sighting camera is damaged, the pilot can open up the forward hatch for direct visual sighting. The Tank Commander sits in the turret section, complete with control command receiver antennas and battlefield sensors. The turret hatch opens in two pieces, flanking the Tank Commander on both sides. To control the rotation of the turret, the Tank Commander uses the turret rotation pedals located at its feet. The pilot and gunners enter the AAT via the aft main hatchway.

When firing its different shells through its launchers, the shells are cocooned in high-energy plasma which dramatically improves the shells' penetration power and speed, and also reduces the friction acting on the shells. The shell launchers can be equipped with a variety of shells, as the AAT can be prepared for specialized missions. The Bunker-Busting Shell Launcher Tubes are closest to the nose, then comes the Armour-Piercing Shell Launcher Tubes and then the outer most tubes, the General Purpose High Energy Shell Launcher Tubes. The General Purpose High Energy Shells are used for anti-personnel or anti-vehicle usage. The AAT's crew cannot reload the shell launchers, they can only be reloaded when the Battle Tank returns to the Trade Federation Landing Ship or Battleship, where mechanical facilities take the entire inside of the "foot" of the AAT off from below. Once done a loaded replacement is then installed in its place.

The Four-Chambered Multi-Reactor Power Plant, key power generators and communications equipment are kept at the rear of the AAT for protection. The heavy-duty repulsor disc and coils keep the Battle Tank just off the ground and propel it forward. The small slit located between the twin anti-personnel lasers serves as an air cooling intake. The diagonally placed power converters on either side of the AAT in aft section run to very hot temperatures. When the AATs was deployed on Naboo, it was their first use in open combat, however the tanks had seen considerable training action, thus leaving them scarred and weathered.

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