Turbolaser System I
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Name/Model# : | Turbolaser System I
Designer/Manufacturer : | Loronar Defence Industries
Combat Designation : | Heavy Fixed Turbolaser Emplacement
Scale : | Starfighter
Skill : | Blaster Artillery
Crew : | 5
Cost : | NEW 250,000 Credits USED 125,000 Credits
Availability : | 3, X
Ammunition : | Unlimited (Power Generator)
Fire Control : | 1D
Fire Rate : | 2 NOTE: If fired for more than 5 consecutive rounds the weapon may overheat. At the end of 5 consecutive rounds of fire, roll 1D each round. If 3 or higher is rolled, the gun overheats and shuts down. At round 9's end, if 2 or higher is rolled, the gun overheats and shuts down. The weapon automatically overheats at the end of 15 rounds. When the gun overheats roll 1 die. If 1-3 is rolled, a Difficult Blaster repair and 1 hour of work is needed to repair the gun. If 4-6 is rolled, the weapon is too damaged and must be completely replaced.
Range : | 50-600 metres/5 km/25 km
Blast Radius : | 10 metres
Damage : | 6D
Cover : | Full
Body Strength : | 4D
Note : | Background info states, without elaborating: that inexperienced gunners suffer from predictable, but often tragic results.
The Turbolaser System I is a single heavy turbolaser featuring independent fire control and range gear. Normally encased in pure permacite and powered by a boron fission reactor, these weapons are organized into batteries, as the reactor can power multiple emplacements. These "hives" usually incorporate an underground network of barracks or at the minimum feature tunnels back to the main base or urban centre they are charged to defend. While this class of emplacement is considered a queen on the field of battle, it does suffer a significant weakness. Due to its clearly insufficient coolant restrictor circuits, this weapon has a tendency to overheat. Although these circuits permit sustained fire for up to 20 shots, in practice however, most batteries must initiate emergency shutdown after only five or six shots. In the heat of battle, inexperienced gunners often forget about their weapon's thermal monitors resulting in predicable and often unfortunate results. Depending on weather conditions, the turbolaser may be out of service indefinitely after experiencing an emergency shutdown. In the event of overheating, the best circumstance requires the gun to only undergo repairs. In the worse circumstance, the gun is damaged beyond repair and needs to be entirely replaced.
Sources: HS***Pg 11 / ISB***Pg 119, 120
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