TIE Bomber

Name/Model# : | TIE Bomber <<Stats taken from WEG and TIE>>
Designer/Manufacturer : | Sienar Fleet Systems
Combat Designation : | Planetary/Space Bomber
Scale: | Starfighter
Crew : | 1 Pilot
Consumables : | 2 Days
Cargo Capacity : | 15 Metric Tons (Bomb Bay)
Length : | 7.8 Metres
Width : | 8.6 Metres
Height : | 5.0 Metres
Cost of Fighter : | NEW 150,000 Credits USED 75,000 Credits
Life Support/Ejection System : | Life Support Yes / Ejection System Yes (Ejection Seat)
Power System : | SFS I-a2b Solar Ionization Reactor
Propulsion System : | SFS P-s4 Twin Ion Engines (Rated at 125 KTU)
Acceleration : | 13 MGLT per second
Speed Rating : | 80 MGLT (RPG=6 Space Units)
Atmospheric Speed : | 850 kph
Nav Computer : | None
Flight Control System : | SFS F-s3.2 Flight Avionics System
Manoeuvrability Rating : | 75 DPF (RPG=0D)
Navigation System : | SFS N-s4 Navcon Computer System
Hyperdrive : | None
Hyperdrive Rating : | None
Sensor Systems : | ?
Targeting Computer : | T-s7b Targeting Computer (Early version)
Weapons : | Two SFS L-s1 Laser Cannons (Single or Fire-Linked) Fire Control: 2D Space Range: 1-3/12/25 Space Units Atmospheric Range: 100 metres-300 metres/1.2 km/2.5 km Damage: 3D Two SFS M-s3 Concussion Missile Launchers (8 Missiles each) or Fire Control: 3D+2 Space Range: 1/3/7 Space Units Atmospheric Range: 50 metres-500 metres/1 km/5 km Damage: 9D Two SFS T-s5 Proton Torpedo Launchers (4 Torpedoes each) [Note TIE Bombers have commonly been modified to hold 12 Proton Torpedoes] Other payloads can be: 8 Proton Bombs, 6 Orbital Mines, 64 Thermal Detonators, 4 Space Bombs or 8 Heavy Rockets
Beam Weapon : | Can be equipped with Tractor, Jamming and Decoy Beams
Countermeasures : | No Chaff Bursts or No Flares
Sensors : | Passive : 20 Space Units/0D Scan : 35 Space Units/1D Search : 50 Space Units/2D Focus : 3 Space Units/2D+2
Shields/Armour : | No Shields. Titanium Hull with Quadanium Solar Panels (NOTE: That TIE Bombers can be equipped shields since there is an empty slot for one on the bomber. Admiral Zaarin added shields to his TIE Bombers. Also note that the performance of the shielded TIE Bomber is not affected)
Shields/Armour Rating : | Shields None. Hull 50 RU (RPG=Hull 4D+1)
Special Ability : | Precise destruction of selected targets without damaging the surrounding area.

The TIE Bomber, a doubled pod starfighter dedicated for bombing space and ground targets. There are two sections on the ordnance pod, they are the forward and the main ordnance pod. These pods hold all of the bomber's warheads. The elongated solar panels collect addition energy to help propel this heavier starfighter. The TIE Bomber's pinpoint targeting is achieved by computer targeting system which is below the ordnance pod (port side). The pilot's compartment contains the ejection seat, flight computers, communications, and life support system. Like others in the TIE series, pilots enter and exit the TIE Bomber through a top hatch. Behind the targeting computer is the bombing chute. Missiles are fired through the missile port on the ordnance pod. The ordnance pod can also be equipped with proton bombs, orbital mines or atmospherically-shielded free-falling mines.

TIE Bombers are escorted by TIE Starfighters when making their bomb run on capital ships, space stations, and stardocks. Also the bomber can be used to mine planetary orbits. It can "Surgically Strike" almost any target without damaging the surrounding area. The TIE Bomber could often slip through enemy defences, which tended to be geared toward detecting capital ships. These bombers are preferred over capital ship turbolasers due to their pinpoint targeting, since full scale bombardment generally destroys entire surface areas along with any assets. Their targeting computers are precise enough to level specific buildings while leaving adjacent commercial and military assets untouched. They are manoeuvrable and fast enough for low-altitude bomb runs in cramped situations, such as canyons and cities. For its own protection it has two forward laser cannons between the double pods, the ion engines are located there as well. A rare hollow-hulled version of the TIE Bomber could carry small boarding parties when larger ships such as the Gamma Class Assault Shuttle were not appropriate to the task. The TIE Bomber is an excellent multi-role craft.

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