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Zebra Starfighter
Image by Pablo Hidalgo
Name/Model# | Zebra Starfighter
Designer/Manufacturer | Hyrotii Vehicle Works
Combat Designation | Light Short Range Starfighter
Scale | Starfighter
Length | 12.3 Metres
Skill | Starfighter piloting: Zebra
Crew Skill | Starfighter piloting 5D and starship gunnery 5D+2
Crew | 1 Pilot
Passenger | 1 Passenger [Passenger Variant]
Cost |
NEW 65,000 Credits USED 32,500 Credits
OR [Shielded Variant]
NEW 80,000 Credits USED 30,000 Credits
Nav Computer | None
Sublight Speed | 7 Space Units
Hyperdrive Rating | None
Atmospheric Speed | 1,000 kph (WEG=350)
Manoeuvrability | 2D
Cargo Capacity |
65 kg
OR [Passenger Variant]
75 kg
Consumables | 1 Day
Pilot Support Systems | Life Support ? / Ejection System ?
Weapons |
2 Forward Laser Cannons (Fire-Linked) Fire Control: 1D Space Range: 1-5/10/17 Space Units Atmospheric Range: 100-500 metres/1 km/1.7 km Damage: 5D
OR [Qektoth Confederation Configuration]
2 Forward Laser Cannons (Fire-Linked) Fire Control: 1D Space Range: 1-5/10/17 Space Units Atmospheric Range: 100-500 metres/1 km/1.7 km Damage: 5D 1 Forward Bio-Plasmatic Gel Launcher (Carries 3 Torpedoes) Fire Control: 1D Space Range: 1-3/6/10 Space Units Atmospheric Range: 100-300 metres/600 metres/1 km Damage: 5D NOTE: Gel clings to hull and burns until it freezes (while in space) or is burned off (while in atmosphere). Does 5D damage in first round and 1D less damage each additional round. If remodulate ship's particle shields gel can be removed. Requires a moderate starship shields roll, during which the shields are down. While the gel does no damage that round, any hits sustained are rolled against a hull -2D for the lack of shields.
Sensors | Passive : 15 Space Units/0D Scan : 25 Space Units/1D+1 Search : 45 Space Units/2D Focus : 3 Space Units/2D+2
Shields/Armour Rating |
Shields None. Hull 2D
OR [Shielded Variant]
Shields 1D. Hull 2D
OR [Passenger Variant]
Shields None. Hull 2D
Note | PGV1 lists the Passenger Variant. PC however lists the same fighter, but omits the passenger and states cargo capacity of 65 kg. GMSR, PC and SOTEPG list no shields for the Zebra. CA-V3, TKR and TFUCG list yes shields with all other stats being the same. PC lists the fighter's cost. However, TFUCG lists a different cost - most likely related to the moderate shields. TKR depicts the Zebra.
The Zebra Starfighter is a basic and inexpensive starfighter that is easy to maintain and pilot. While this two-centreline engine fighter is not very durable, its heavy laser cannons are potent. Although its weapons are intended to permit attacks upon well-armoured targets, in reality the Zebra's lack of speed and missile weapons reduces its overall effectiveness; even against immobile surface installations. To counter its speed deficiency, the Zebra must be employed in large quantities. In order to get this fighter from one engagement to another, a carrier is required to transport it through hyperspace. The Zebra has seen use in piracy, mercenary activities, and by criminals needing to protect their bases (examples include the Tenloss Syndicate controlled Vergesso Asteroids Shadowport). Organizations such as the Virgillian Free Alignment (which is backed by the Rebellion), and Qektoth Confederation are also known to employ the Zebra Starfighter. A number of years following the establishment of New Order this was the best starfighter many non-Imperial forces could acquire. By the period when X-Wings and like fighters were more attainable, the Zebra was relegated to second-line status.
Sources: AJ5***Pg 92 / CA-V3***Pg 29 / GMSR***Pg 42 / PC***Pg 4, 62 / PGV1***Pg 52 / TABSB***Pg 111, 112 / TKR***Pg 83, 84 / TFUCG***Pg 117, 118 / SOTEPG***Pg 34 / WBC***Pg 62, 63
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