MC80a Mon Calamari Cruiser
Name/Model# : | MC80a Mon Calamari Star Cruiser
Designer/Manufacturer : | Mon Calamari Shipyards
Combat Designation : | Star Cruiser
Scale : | Capital
Length : | 1,200 Metres
Skill : | Most likely capital ship piloting: Mon Calamari Cruiser
Crew Skill : | Unknown
Crew : | 5,402 Crew 5,156 + Gunners 246 [NOTE: Gunnery Crew Totals 268 gunners - see Note] (Officers 668 + Enlisted 4,734)
Skeleton Crew : | 1,230 (+10 DIFFICULTY)
Cost of Vessel : | Not available for sale
Nav Computer : | Yes
Sublight Speed : | 6 Space Units
Hyperdrive Rating : | Class 1
Hyperdrive Backup : | Class 8
Atmospheric Speed : | Cannot Enter Atmosphere
Manoeuvrability : | 2D
Cargo Capacity : | 20,000 Metric Tons
Consumables : | 2 Years
Weapons : |
48 Taim & Bak XV9 Turbolaser Batteries (12 Forward, 12 Left, 12 Right, 12 Aft) [With computer assisted targeting] [Fire Separately] Crew: 1 Gunner per battery for 12 batteries, 2 Gunners per battery for 10 batteries, 3 Gunners per battery for 26 batteries Fire Control: 2D Space Range: 3-15/35/75 Space Units Atmospheric Range: 6-30/70/150 km Damage: 4D 20 ArMek SW-7 Ion Cannon Batteries (8 Forward, 4 Left, 4 Right, 4 Aft) [Fire Separately] Crew: 1 Gunner per battery for 6 batteries, 4 Gunners per battery for 6 batteries, 12 Gunners per battery for 8 batteries Fire Control: 3D Space Range: 1-10/25/50 Space Units Atmospheric Range: 2-20/50/100 km Damage: 3D 6 Phylon Q7 Tractor Beam Projectors (4 Forward, 1 Left, 1 Right) [Fire Separately] Crew: 1 Gunner per projector for 2 projectors, 5 Gunners per projector for 2 projectors, 10 Gunners per projector for 2 projectors Fire Control: 2D+2 Space Range: 1-5/15/30 Space Units Atmospheric Range: 2-10/30/60 km Damage: 4D
Around 5 Years After Endor
48 Taim & Bak XV9 Turbolaser Batteries (12 Forward, 12 Left, 12 Right, 12 Aft) [With computer assisted targeting] [Fire Separately] Crew: 1 Gunner per battery for 12 batteries, 2 Gunners per battery for 10 batteries, 3 Gunners per battery for 26 batteries Fire Control: 2D Space Range: 3-15/35/75 Space Units Atmospheric Range: 6-30/70/150 km Damage: 4D 20 ArMek SW-7 Ion Cannon Batteries (8 Forward, 4 Left, 4 Right, 4 Aft) [Fire Separately] Crew: 1 Gunner per battery for 6 batteries, 4 Gunners per battery for 6 batteries, 12 Gunners per battery for 8 batteries Fire Control: 3D Space Range: 1-10/25/50 Space Units Atmospheric Range: 2-20/50/100 km Damage: 3D 6 Phylon-Q7 Tractor Beam Projectors (4 Forward, 1 Left, 1 Right) [Fire Separately] Crew: 1 Gunner per projector for 2 projectors, 5 Gunners per projector for 2 projectors, 10 Gunners per projector for 2 projectors Fire Control: 2D+2 Space Range: 1-5/15/30 Space Units Atmospheric Range: 2-10/30/60 km Damage: 4D ?? Frei-Tek CL-3 Cluster Traps (Anti-Starfighter Weapon) Crew: ? Gunners Scale: Unknown Fire Arc: Affects all craft within 2 Space Units Hit Determination: Roll 3D; Easy Difficulty or target's piloting roll Damage: 6D
Sensors : | Passive : 40 Space Units/1D Scan : 60 Space Units/2D Search : 120 Space Units/3D Focus : 5 Space Units/4D
Shields/Hull Rating : | Shields 3840 SBD. Hull 2128 RU (WEG=Shields 3D. Hull 6D) NOTE: Possesses 6D of backup shields. When a die is lost, if the shield operators can make an Easy capital ship shields total, one of the back-up shields die can be used to bring the shields back up to 3D.
Starfighter Squadrons : | 3 Y-Wing Squadrons 2 X-Wing Squadrons 1 A-Wing Squadron NOTE: Other starfighter configurations can be carried. IE: MC80a Independence
Troop Capacity : | 1,200 Troops
Support Craft : | Dozens of Shuttles
Note : | XA (Tech Library) states MC80a and "Winged Calamari Cruiser" state same shield strength. Yet, gives MC80a only 1824 RU hull. Entry uses XvsT (Craft Database) RU rating. WEG lists gunnery crew total as 246, yet adding weapons' crews yields 268. Since accepted MC80a crew is 5,402 gunnery crew counts per weapon are incorrect. XA and XvsT incorrectly state 3 squadrons. XA incorrectly states 1.4 km length, while XvsT incorrectly states 1.3 km and 200 gunners. TJ incorrectly states in background info 3 squadrons carried. CL-3 Cluster Trap data entry - Click Here
The MC80a Mon Calamari Cruiser features greater starfighter carrying capacity, and like its predecessor the MC80, this monstrosity is organically-shaped and appears to be constructed with no standard plans or specifications. These converted luxury liners, amazingly capable of challenging one of our mighty Imperial Star Destroyers are difficult to put down. Due to their numerous redundant systems that ensure that they are not effortlessly crippled. Mounted with reinforced armour plates, they not only serve in the direct combat role, but also as mobile starfighter bases for the Rebellion. Later, these vessels of war would form the backbone of the New Republic Fleet. Imperial Naval theorists have reluctantly acknowledged that the bizarre combination of Mon Calamari and Quarren who crew these ships are superior spacefarers than our own. The Mon Calamari have managed to squeeze impressive speed and handling from vessels that would normally be considered cumbersome. MC80a design combines rugged durability, exemplary speed and manoeuvrability. Its two starfighter wings (a Rebel wing is half the size of an Imperial wing) can in its entirety be scrambled at a moment's notice, since all fighters are kept constantly flight ready. Further assisting response time is the MC80a's enhanced deep-space early detection system and the fact that the pilot's quarters are adjacent to the hangers. Some MC80a's boast at least four hanger bays, which are located slightly aft of the amidships. Although, many different species crew them, flight controls are entirely left up to the Mon Calamari crews. This is due to the fact that the holo-navigational, battle graphic displays and optical targeting systems are designed for Mon Calamari physiology. Additionally, much of the flight control systems are controlled via highly-specialized, swiveling operator's seats, in which subtle movement of one's arms, legs and feet are employed to manipulate the controls. While this system leaves the operator's hands free for other tasks, non-Mon Calamari find these movements arduous if not impossible to replicate. In short, the control and operational challenges found in the MC80 are also found in the MC80a. Like the MC80, this series also features alternate engine placement. Its aft blisters contain the fuel storage bunkers. On some ships, the dorsal aft portion of the ship maintains the main reactor, which juts out from its aft cowl. Its main bridge could be found on the dorsal mid section. The immense hanger maintains luminous floor arrows for personnel direction. Its access hatches are shaped like irises, and its main corridors are large enough to accommodate five men abreast, which curve every which way, while the tributary hallways are smaller. Not all sections of these cruisers are well lit. Lower decks can contain the unmodified-Quarren areas which feature dim-lightening. Storage rooms such as V-2117 can be found in these areas. A starfighter pilot cabin (such as cabin 11489) contain a small desk and chair with an old personal holo deck, refresher, and a wall-retractable cot. Flight simulators (organized into rows), pilot ready rooms with holo decks and food dispensers (for snacks), holo film rooms, and mess halls are found onboard. There are at least seven briefing rooms, which are dominated by a 3D holo projection map, and hold auto-contour seats for the pilots. Executive dining rooms, several large concourses for supporting the crew are also found. The MC80a is organized into four quadrants, with the bow quadrant being devoted to planning and navigation. Some ships like the MC80a Independence, maintain some of their previous luster, such as Lucky Lower Thirteen which formally was a ballroom, that has since been employed as a meeting area for the crew. *After Endor* Fourteen years after Endor, these vessels continue to serve the New Republic, with an example being the MC80a Naritus.
Sources: CTD***Pg 142, 143 / EGWT***Pg 94, 95 / TIE-SC***Pg 68 / TJ***Pg 174, 175 / TTSB***Pg 192, 220, 221 / XA (Tech Library) / XW-SG (Disk Version and Collector's Ed)***Pg 43-46, 111, 153, 155, 223, 234, 262, 265, 277, 280 / XvsT (Craft Database)
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