ABC Scrambler
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Name/Model# : | Modified ABX-110 Tube-Launched ABC Scrambler OR (Aural-Biological-Chemical) Scrambler
Designer/Manufacturer : | Loronar Defence Industries
Combat Designation : | Anti-Personnel Sensory Disorientation Device
Scale : | Character
Skills Needed : | Missile weapons: ABC Scrambler
Cost of Weapon : | 3,000 Credits
Cost of Ammunition : | Pod = 350 Credits
Availability : | 2, R (for Licensed Bounty Hunters) or X (non-military or hunters)
Weapon Length : | 1.2 Metres
Ammunition : | 1 (per pod; each new pod must be attached to tube launcher)
Ammo Dimensions : | Length = 20 cm / Width = 10 cm / Height = 5 cm
Fire Control : | 1D+2
Swap Time : | It normally takes 1 minute to swap in a fresh pod. To rush the process the character must make a Technical roll.
Roll | Time to Change Pod
Heroic | 1 Round
Very Difficult | 2 Rounds
Difficult | 3 Rounds
Moderate | 4 Rounds
Easy | 5 Rounds
Range : | 50-200/350/500 Metres
Blast Radius : | 0-10/20/30 Metres
Destructive Power : | 8D/5D/3D Stun Damage
The Modified ABX-110 Tube-Launched ABC Scrambler is an area effect weapon that fills the non-lethal crowd control role. It entered Imperial service at least after the Battle of Yavin. This weapon is a modification an Imperial anti-ordnance EM probe whose purpose was to disrupt the in-flight electronic guidance signals of smart munitions. In its new role, the weapon unleashes ultrasonics, biological irritants, and chemical agents, hence its name ABC Scrambler. These components are simultaneously emitted over a large area, effectively inducing for the next several minutes a massive sensory overload in all the individuals caught in the blast radius. The disorientated individuals will collapse to the ground in extreme agony, unsure whether to clasp their ears or claw at their skin. For maximum effect the pod is fired above the heads of a rowdy crowd.
Sources: GFTGG***Pg 2, 83 / GFTPG***Pg 43, 44 / GG10***Pg 82
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