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Starwind-class Pleasure Yacht
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Name/Model# : | Starwind-class Pleasure Yacht
Designer/Manufacturer : | Kuat Drive Yards
Combat Designation : | Pleasure Yacht
Scale : | Starfighter
Length : | 50 Metres
Skill : | Space transports: Starwind
Crew Skill : | Varies widely
Crew : | 5
Skeleton Crew : | None
Troop Capacity : | 10 Passengers
Cost of Craft : | NEW 1,000,000 Credits USED 450,000 Credits
Nav Computer : | Yes
Sublight Speed : | 4 Space Units
Hyperdrive Rating : | Class 1
Hyperdrive Backup : | Class 15
Atmospheric Speed : | 800 kph (WEG=280)
Manoeuvrability : | 1D
Cargo Capacity : | 20 Metric Tons
Consumables : | 2 Months
Weapons : | None
Sensors : | Passive : 10 Space Units/0D Scan : 25 Space Units/1D Search : 35 Space Units/2D Focus : 2 Space Units/2D+2
Shields/Hull Rating : | Shields None. Hull 3D
Note : | Ships such as the Firerider added shields and a light ion cannon, while other ships such as the Distant Rainbow (owned by Mazzic) added shields, 2 turreted quad laser cannons, a sensor countermeasures package; improved the sensor package, lift/mass ratio and hull integrity at the cost of reducing cargo space to 2 metric tons.
The Starwind-class Pleasure Yacht generally appeals to those who have more credits flowing out of their pocketbooks than common sense. Some consider this yacht to be the rich being's trophy, while others consider it to be a logical target for most pirates; at any given rate however, the Starwind features certain privileges that only money can buy. It must be noted that smugglers are known to operate this extravagant ship. A Starwind, the Firerider which was owned by a Twi’lek named Serdo, was employed in a profitable spice smuggling operation while legitimately transporting well-placed clients (who generally could not afford to own such a craft) to and fro (without the clients nor Imperial authorities realizing that spice was being carried aboard the ship). Originally, the Starwind started out as a light freighter intended to compete with the ever popular YT-series of freighters manufactured by CEC. However, upon seeing the Hyrotil’s Crescent-class luxury cruiser, KDY decided to alter the ship in mid-design so that it could compete against the Crescent. In the end, KDY's efforts proved to be moderately successful. This ridiculously overpriced design does suffer from a number of deficiencies, even though it is adorned with only the finest (in terms of cost, not quality) construction materials. Unfortunately, the Starwind's power systems are poorly-equipped to taking even the most common modifications such as laser cannons and stronger shields, and it features underpowered sublight engines. If one wishes to install any upgrades, one is forced to install a new power system to facilitate such a plan. Further headaches come due to the ship's architecture, it is such that one must trade cargo or passenger space in order to install virtually any upgrade on the Starwind. But all is not doom or gloom with this yacht, as its hull is mightier than most ships built for civilian recreational use, and it features a revolutionary escape pod, which is adapted from technology employed in the Star Galleon's jettisonable cargo holds. The reasoning behind the concept was to prevent KDY's wealthy patrons from being abducted by pirates who would no doubt seek out such luxury craft. Should the escape pods be released while the Starwind is in hyperspace, they immediately and rudely revert back into realspace. On the other hand, should the escape pods be launched in realspace, they immediately begin to make random hyperspace jumps which take them to the closest well-traveled spacelane. Software for the escape pod's nav computer is licensed from Industrial Automaton. Between jumps, rescue vessels are able to recover the escape pods by homing in on the common distress channels and select high-priority military frequencies emitted by the pod's subspace transceiver. This design features six crew quarters (in the port “arm”), ten state rooms (in the main, centre body of the ship, arranged with five rooms port side and five rooms starboard side; in a half crescent shape per side), two crew refreshers, two escape pods, two armouries, crew galley, passenger galley (considerably larger than the crew galley), pantry/autochef, autochef computer (stored in its own room), cockpit with four seats, passenger lounge (found between the staterooms port and staterooms starboard), dining room (aft of the staterooms and lounge), zero-G relaxation chamber, holotheater, crew area, one cargo bay (in the starboard “arm”), audio-visual library, game room, sensory deprivation chamber, passenger boarding ramp (on starboard side) and crew boarding ladder (on port side).
Sources: PP***Pg 72 / SS***Pg 9-12 / TLCSB***Pg 131-132 / TTSB**Pg 234
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