Bulk Cruiser
 
 
 
Name/Model# : Neutron Star Bulk Cruiser
Battle Horn Bulk Cruiser
Rebel Carrier Cruiser
Designer/Manufacturer : Rendili StarDrive
Combat Designation : Modified Bulk Cruiser
Scale : Capital
Length : 600 Metres
Skill : Capital ship piloting: Bulk Cruiser
Crew Skill :
Capital ship piloting 4D+1, starship shields 4D, starship sensors 3D+2, astrogation 3D+2 and capital ship gunnery 4D
OR [New Republic Configuration]
Astrogation 3D+2, capital ship gunnery 4D, capital ship piloting 4D+1, capital ship shields 4D, sensors 3D+2 and starship gunnery 4D
OR [Non-Rebel Configuration]
Capital ship gunnery 3D, capital ship piloting 3D, capital ship shields 3D and sensors 3D
Crew :
2,050  Crew 1,993 + Gunners 57
OR [New Republic Configuration]
2,050  Crew 1,948 + Gunners 102
OR [Non-Rebel Configuration]
2,090  Crew 2,050 + Gunners 40
OR [Non-Rebel Configuration]
1,948 (Crew and Gunner breakdown is unknown)
Skeleton Crew :
840 (+10 DIFFICULTY)
OR [New Republic Configuration]
840 (+15 DIFFICULTY)
Cost of Vessel : NEW 6,500,000 Credits USED 3,000,000 Credits
Nav Computer : Yes
Sublight Speed : 4 Space Units
Hyperdrive Rating : Class 2
Hyperdrive Backup : Class 12
Atmospheric Speed : Cannot Enter Atmosphere
Manoeuvrability : 1D
Cargo Capacity : 5,000 Metric Tons
Consumables : 1 Year
Weapons :
30 Quad Laser Cannons (10 Front, 10 Left, 10 Right)
Crew: 1 Gunner per cannon for 15 cannons, 2 Gunners per cannon for 10 cannons, 3 Gunners per cannon for remaining 5 cannons
Scale: Starfighter
Fire Control: 2D
Space Range: 1-5/10/17 Space Units
Damage: 4D

2 Forward Tractor Beam Projectors
Crew: 1 Gunner per projector for 1 projector, 6 Gunners per projector for remaining 1 projector
Fire Control: 2D
Space Range: 1-5/15/30 Space Units
Damage: 4D
OR [Non-Rebel Configuration]
30 Quad Laser Cannons (10 Front, 10 Left, 10 Right)
Crew: 1 Gunner per cannon
Scale: Starfighter
Fire Control: 2D
Space Range: 1-5/15/30 Space Units
Atmospheric Range: 100 metres-500 metres/1.5 km/3 km
Damage: 4D

2 Forward Tractor Beam Projectors
Crew: 5 Gunners per projector
Fire Control: 2D
Space Range: 1-5/15/30 Space Units
Atmospheric Range: 100 metres-500 metres/1.5 km/3 km
Damage: 4D
Sensors : Passive : 40 Space Units/1D
Scan : 80 Space Units/2D
Search : 125 Space Units/3D
Focus : 5 Space Units/3D+2
Shields/Hull Rating : Shields 1760 SBD. Hull 912 RU (WEG=Shields 2D. Hull 5D)
Starfighter Squadrons : 3 Squadrons
Troop Capacity : 200 Troops
Support Craft : Unknown. Its docking couplers on its belly can dock 2 standard transports at a time.
Note : RASB states that the Bulk Cruiser is unreliable and untrustworthy, while R incorrectly states that this vessel is extremely reliable and rugged.

 

    The Bulk Cruiser is an aging design that combines the best attributes of combat capital ships and bulk cargo haulers, and has endured since the era of the Old Republic. This ten engine capital ship, introduced after the Clone Wars is one of the most common vessels in the Galaxy. This design was the premier warship of the Rendili StarDrive corporation, and it was ideally suited to the budgets and requirements of local governments and corporate manufacturing worlds. When persons encounter them, these ships tend to be modified from their original stock form, since the original design is slow, breaks down with alarming frequency, and is expensive to keep fuelled. This design is suited for most types of operations since, it sports a reasonable sum of firepower and shielding.

    It has been known that many of these vessels have found their way into Rebel hands and that several of them belonging corporations or star systems have since defected to the Rebel Alliance. Although pleased to actually receive any ships, Rebel fleet technicians and tacticians detest them even though they are now one of the mainstays of the Rebel Fleet. It must be noted that in many cases due to the extreme difficulty to making these ships battle worthy, it is not worthwhile to put in the effort and expense to make the necessary modifications.

    In short, against the Imperial Navy the Bulk Cruiser is too undependable to put into combat. To solve this dilemma the Rebels have deployed some of these ships for transport escort duty. Meanwhile, other Bulk Cruisers have undergone a more inexpensive and speedy refit which involves converting large portions of the vessels into docking bays and repair facilities; thus becoming carrier cruisers. Commanders of carrier cruisers are indoctrinated, if possible to keep their ships well out of combat range, and that their primary weapon is the starfighters carried onboard.

    Not only are Bulk Cruisers employed by the Rebellion, they see use by the Empire, numerous planetary and local governments, corporations, mercenaries, and criminals. Just after the Battle of Hoth, the Bulk Cruiser Cerberus was assigned to Admiral Holtz's task force which was on the search for Rebel ships that had escaped from the Hoth System. Usually, star systems and corporations featuring Bulk Cruisers receive minimal Imperial protection and thus have been permitted their own forces to protect against smuggling, piracy, Rebel attacks, and other enterprising profit leakages. Companies such as the Lant Mining Corporation in the Brak Sector employ these capital ships as part of their security forces. These old vessels are used to patrol star systems containing important corporate assets, or for convoy protection against pirates and privateers. Ironic as it may seem, pirates and criminal organizations also make use of this vessel. A famous example would be the Black Sun's Bulk Cruiser XTS-673.

 
Pictures For This Data Entry - Click Here  
Sources: FBS***Pg 29, 30 / GMSR***Pg 38 / PP***Pg 103 / R (Galactic Encyclopedia+Ship Database+Bulk Cruiser) / RASB***Pg 59, 60 / TTSB***Pg 211, 214 / XA (Tech Library), (Battle 1 Mission 3), (Battle 3 Mission 2), (Battle 6 Mission 2)
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