| Troop
: |
Imperial SpecNav Trooper |
| Troop
Type : |
Imperial Naval Special Forces Trooper |
| Affiliation
: |
Galactic Empire |
| Number in Service
: |
At least several hundred |
| Armour
: |
Varies from mission to mission, frequently
troopers are issued prototype armour |
| Armour
Features : |
Varies from mission to mission |
| Armour
Capabilities : |
Varies from mission to mission |
| Main Weapon(s)
: |
Varies from mission to mission, frequently
troopers are issued prototype weapons |
| Other
Weapons : |
Varies from mission to mission, frequently
troopers are issued prototype explosives as needed |
| Equipment
: |
Unknown |
| Special
Equipment : |
Unknown |
| Move : |
10 Metres |
| Ranks
: |
Unknown |
| Skills
: |
Dexterity 3D, Knowledge 3D, Mechanical 2D+2,
Perception 3D, Strength 3D+1 and Technical 3D |
| Training
: |
+Blaster 6D+2, brawling parry 5D, dodge
5D+2, grenade 5D, melee combat 5D+2 and melee parry 5D+2
+Alien species 4D, planetary systems 5D, streetwise 5D and
survival 5D
+Astrogation 4D+2, beast riding 3D, capital ship gunnery 4D+2,
capital ship piloting 4D+2, capital ship shields 4D+2, hover
vehicle operation 5D+1, repulsorlift operation 5D, space transports
5D, starfighter piloting 6D, starship gunnery 5D and starship
shields 5D
+Con 5D, search 6D and sneak 5D+2
+Brawling 5D+1 and brawling: martial arts 7D
+Blaster repair 4D, computer programming/repair 6D, demolitions
6D, first aid 6D and security 5D |
| Specialized
Training : |
<Line Unit>Standard
SpecNav Trooper. <Saboteur Unit>Bonus
+1D in hide and sneak and bonus +2D in computer programming/repair,
demolitions, streetwise and security. <Tech
Unit>Bonus +1D in armour repair, blaster repair, droid
programming, droid repair, first aid, repulsorlift operation,
repulsorlift repair, space transports repair, starfighter repair
and walker repair. <Assault Unit>Bonus
+2D in blaster, blaster artillery, brawling, brawling parry,
grenade, melee combat, melee parry, and vehicle blasters.
<Covert Unit>Receive additional
training in espionage and counterintelligence and have +1D to
bargain, command, con, hide, search, sneak, computer programming/repair,
security and streetwise. |
| Training
Location(s) : |
Base D8-Red (Staging Area) |
| Character
Points : |
Typically 2-12 |
| Special Abilities
: |
Blindfighting (if in striking distance,
a successful very difficult brawling: martial arts roll - trooper
can ignore the effects of blindness, since he can still hear,
smell or sense a target well enough to strike. May be used as
a reaction skill). Instant Knockdown (a successful moderate
brawling: martial arts roll, and if attack is not parried or
dodged the target is immediately knocked down to the ground.
Fallen target must wait one round to stand or face multiple
action penalties). Multiple Strikes (a successful moderate brawling:
martial arts roll, trooper can make a second attack (causes
3D damage) with no multiple action penalties). Silent Strike
(a successful brawling: martial arts roll and successfully sneaking
up on the opponent and being within arm's reach, the trooper
can render his target unconscious or instantly dead). Zero-G
Combat Training (gets +1D bonus to all dodge rolls or any attack
roll). |
| Note : |
1 SpecNav Trooper Squad = 10 men |
|
|
|
Imperial SpecNav Troopers
are very much a secret, the Rebel Alliance and even most of the Imperial
Navy is blind to their existence. The men selected for this duty are large
as Stormtroopers, and are hazardous, deceptively swift and deathly quiet,
crafty and profoundly skilled. SpecNav Troops are the Imperial Navy's
most elite unit. The conception of the SpecNav program is a noteworthy
effort between the Imperial Navy and Ubiqtorate (Imperial Intelligence).
In the Imperial Navy's case, it wanted to eliminate its reliance on the
Imperial Army to land and establish beachheads on planets; thus formidable
soldiers were needed. Meanwhile, Ubiqtorate wanted to have mobile Intelligence
operatives based onboard far-flung ships that on a moment's notice could
be deployed on sensitive missions. As of around the Battle of Yavin, this
experiment thus far has proven to be triumphant. Base D8-Red, located
in the Ringali Nebula is known to house several hundred SpecNav Troopers.
*After Endor*
Two and a half years after the debacle at the Battle of Endor, it is known
that Sixtus Quin leading the remainder of his Imperial SpecNav squad defected
to the New Republic. Quin along with the three troopers chose to switch
sides to the vile New Republic after an incident on Tatooine.
|