MC80 Mon Calamari Cruiser
 
 
 
Name/Model# : MC80 Mon Calamari Star Cruiser
Designer/Manufacturer : Mon Calamari Shipyards
Combat Designation : Star Cruiser
Scale : Capital
Length : 1,200 Metres
Skill : Capital ship piloting: Mon Calamari Cruiser
Crew Skill : Astrogation 4D, capital ship gunnery 5D, capital ship piloting 5D+2, capital ship shields 5D and sensors 3D+1
NOTE: Skill levels do not reflect Mon Calamari bonuses (+1D in operating in moist environment)
Crew : 5,402  Crew 5,156 + Gunners 246 [NOTE: Gunnery Crew Totals 268 gunners - see Note]  (Officers 668 + Enlisted 4,734)
Skeleton Crew : 1,230 (+10 DIFFICULTY)
Cost of Vessel : Not available for sale
Nav Computer : Yes
Engines : TriLuna 400MGS Stardrive and Hyperdrive System
Sublight Speed : 60 MGLT (WEG=6 Space Units)
Max Speed : 1,550 G
Hyperdrive Rating : Class 1
Hyperdrive Backup : Class 9
Atmospheric Speed : Cannot Enter Atmosphere
Manoeuvrability : 2D
Cargo Space : 5,000 Cubic Metres
Cargo Capacity : 20,000 Metric Tons
Consumables : 2 Years
Weapons : 48 Taim & Bak XV9 Turbolaser Batteries (12 Forward, 12 Left, 12 Right, 12 Aft) [Fire Separately]
Crew: 1 Gunner per battery for 12 batteries, 2 Gunners per battery for 10 batteries, 3 Gunners per battery for 26 batteries
Fire Control: 2D
Space Range: 3-15/35/75 Space Units
Atmospheric Range: 6-30/70/150 km
Damage: 4D

20 ArMek SW-7 Ion Cannon Batteries (8 Forward, 4 Left, 4 Right, 4 Aft) [Fire Separately]
Crew: 1 Gunner per battery for 6 batteries, 4 Gunners per battery for 6 batteries, 12 Gunners per battery for 8 batteries
Fire Control: 3D
Space Range: 1-10/25/50 Space Units
Atmospheric Range: 2-20/50/100 km
Damage: 3D

6 Phylon Q7 Tractor Beam Projectors (4 Forward, 1 Left, 1 Right) [Fire Separately]
Crew: 1 Gunner per projector for 2 projectors, 5 Gunners per projector for 2 projectors, 10 Gunners per projector for 2 projectors
Fire Control: 2D+2
Space Range: 1-5/15/30 Space Units
Atmospheric Range: 2-10/30/60 km
Damage: 4D
Sensors : Passive : 40 Space Units/1D
Scan : 60 Space Units/2D
Search : 120 Space Units/3D
Focus : 5 Space Units/4D
Shield System : Serridge SEAL Shielding System
Hull Composition : Reinforced Titanium Alloy Hull
Shields/Hull Rating : Shields 3D. Hull 6D
NOTE: Possesses 6D of backup shields. When a die is lost, if the shield operators can make an Easy capital ship shields total, one of the back-up shields die can be used to bring the shields back up to 3D.
Starfighter Squadrons : 1 Wing (3 Starfighter Squadrons)
NOTE: One configuration is 1 A-Wing, 1 X-Wing and 1 Y-Wing Squadron.
Troop Capacity : 1,200 Troops
Support Craft : 2 Stock Light Freighters
Note : WEG lists gunnery crew total as 246, yet adding weapons' crews yields 268. Since accepted MC80 crew is 5,402 gunnery crew count per weapon is incorrect. RPG2E states ion cannon gunners range from 1 to 7, therefore, gunnery crew discrepancy must occur here. BTM incorrectly states 120 fighters carried and incorrectly spelt ArMek as Armek. TJ incorrectly states "the great skill with which the Mon Cal control their fire nearly brings the firepower of the two ships [ISD] into parity." and shields are "approximately equal to that of the ISD". Mon Calamari Star Cruisers are configured to provide Mon Calamari with their +1D bonus for being in moist environments.

 

    The MC80 Mon Calamari Cruiser originally was a luxury, deep-space exploration and colonization vessel until it was converted, with supreme effort into a pure combat vessel. After Mon Calamari joined the villainous Rebellion, they handed over a number of their ships for use as the Rebels saw fit. This series of Mon Calamari vessels was among the first to undergo war conversion, and would later form the core of the Rebel fleet. Efficiency, structural strength and aesthetic appeal is what these ships are designed for. When these vessels were first encountered by Imperial forces, their capabilities were greatly underestimated, much to the chagrin of the Imperial Navy. After several individual engagements in which even our mighty Imperial-class Star Destroyers came out more bloodied, the Imperial Navy reassessed the MC80 to a far more serious threat level. These vessels not only serve in the direct combat role, but also serve as starfighter carriers, support ships, and medical ships.

    At first glance, it appears that this design was grown instead of constructed. Each Mon Calamari Cruiser is distinct, each with its own smooth, aesthetically-pleasing shape, since each vessel is hand-crafted and individually designed. Its organic-like features include blisters, bumps, bulges, and pods that seem to be randomly placed. Originally, these features were transparent viewports for grand observation decks. They have long since been covered with hull plating, heavy blastdoors and anything else available; and now contain recessed armaments, shield generators, sensor arrays, and observation decks. To partially compensate for its lack of firepower falls upon the shoulders of the gunnery crew's skills. These areas are considered modular in nature. Due to the several years lead time required to construct warships, the Mon Calamari have concentrated the efforts on converting their existing ships.

    This design boasts three times as many shield generators for a (Imperial) ship of comparable dimensions. Although, individually, each generator is more feeble compared to an Imperial unit. Dozens of shield generators provide unusually powerful overlapping deflector shields, which in addition to its thick hull plating serve to protect the MC80 from the rigours of combat. The advantage of the extra redundant shield system, is that damaged or exhausted shield arrays can be rapidly replaced during combat without leaving the ship exposed. Should one system go down, it is deactivated, and power is rechanneled through the remaining links within the chain. While the rechanneled shield is weaker than a complete chain, the shield nevertheless remains intact. This effectively makes it much more difficult to grind down a MC80's defences.

    Engine placement for these vessels vary from ship to ship. In some, all engines are found in the aft, while in others engines are aft-ventrally placed with flanking forward-dorsally placed engines, or the reverse of that configuration (aft-dorsally and flanking forward-ventrally). In the variant with all aft engines, the main reactor is above the engines and is the most-aft placed structure. Meanwhile, the bridge is dorsally placed, with it in the aft third of the design. Its sensor array is ventrally located, just forward of the engines.

    While the wretched Mon Calamari wholeheartedly supported the Rebellion, they have mourned the conversion of their "works of art" into weapons of war, as their once smooth hulls are now "marred" by military equipment. Since each ship is unique, and has customized systems and components, this has led to continuous stream of problems and frustrations for Rebel and later New Republic technicians. Each ship is fitted with a large number of redundant systems, which makes the MC80 extremely reliable and painstaking to disable in battle. On the other hand, this configuration makes servicing difficult, and requires constant maintenance to ensure the MC80 is operating at peak efficiency. An inordinate amount of man hours is consumed on understanding the unusual systems of a particular MC80 than on maintenance work on other ships. Furthermore, these cruisers are notoriously difficult to repair, although they seldom receive damage in combat.

    The command crew is almost exclusively composed of Mon Calamari, since the controls and displays are calibrated to their physiology. Due to the Mon Calamari's wide vision spectrum, the bridge holodisplays and battle-graphics appear to be distorted and warped to other species. An MC80 is controlled not only by standard interfaces, but also by specific movements in the command chairs. While this is second nature to the Mon Calamari, it is difficult to emulate by most other species. To alter this setup would require the MC80 to be completely retooled, an expense that far outstrips the Rebellion's meager supply of credits. Interestingly, the current setup does have one benefit, for the Mon Calamari command crew form a bond between each other, which has proven effective in the field of combat. Unfortunately, these ships have proven instrumental to a number of Rebel victories. Their surprisingly effectiveness on the battlefield is primarily due to superior crew training.

*After Endor* Around five years after the tragedy at Endor, a task force of six MC80s remains in permanent orbit around Coruscant, the former and rightful seat of Imperial power, as a "symbol" of unity and strength of the wretched New Republic. These vessels are generally deployed near the inner New Republic aligned worlds, and only venture to the front in either dire emergencies or as part of an attack force to challenge Imperial-class Star Destroyers.

 
Pictures For This Data Entry - Click Here  
Sources: AGSWU2***Pg 307, 308 / BTM+Technology+Vehicles+Capital Ships+Mon Calamari Star Cruiser / CRB***Pg 186 / EGVV***Pg 116, 117 / NEGVV***Pg 90, 91 / RASB***Pg 55-58 / RPG2E***Pg 119 / RPG2RE***Pg 252, 253 / SESWTSB***Pg 141, 142 / starwars.com+Databank+Starship+Mon Calamari Star Cruiser / SWE+Mon Calamari star cruiser***Pg 197 / SWSB***Pg 34-36 / SWSB2***Pg 36, 37 / TJ***Pg 174
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