MC80B Mon Calamari Cruiser
 
 
 
Name/Model# : MC80B Star Cruiser
Designer/Manufacturer : Mon Calamari Shipyards
Combat Designation : Heavy Assault Star Cruiser
Scale : Capital
Length : 1,200 Metres
Skill : Capital ship piloting: MC80B
Crew Skill : Astrogation 4D+2, capital ship gunnery 5D+1, capital ship piloting 6D, capital ship shields 5D and sensors 4D
NOTE: Skill levels do not reflect Mon Calamari bonuses (+1D in operating in moist environment)
Crew : 5,392  Crew 5,156 + Gunners 236
Skeleton Crew : 1,230 (+10 DIFFICULTY)
Cost of Vessel : Not available for sale
Nav Computer : Yes
Sublight Speed : 7 Space Units
Hyperdrive Rating : Class 1
Hyperdrive Backup : Class 6
Atmospheric Speed : Cannot Enter Atmosphere
Manoeuvrability : 2D+2
Cargo Capacity : 15,000 Metric Tons
Consumables : 1.5 Years
Weapons : 48 Turbolasers Batteries (12 Forward, 12 Left, 12 Right, 12 Aft)
Crew: 1 Gunner battery for 12 batteries, 2 Gunners per battery for 10 batteries, 3 Gunners per battery for 26 batteries
Fire Control: 2D
Space Range: 3-15/35/75 Space Units
Atmospheric Range: 6-30/70/150 km
Damage: 4D

20 Ion Cannon Batteries (8 Forward, 4 Left, 4 Right, 4 Aft)
Crew: 1 Gunner battery for 6 batteries, 4 Gunners per battery for 6 batteries, 12 Gunners per battery for 8 batteries
Fire Control: 3D
Space Range: 1-10/25/50 Space Units
Atmospheric Range: 2-20/50/100 km
Damage: 3D
Sensors : Passive : 50 Space Units/1D
Scan : 65 Space Units/2D+1
Search : 115 Space Units/3D
Focus : 5 Space Units/4D
Shields/Hull Rating : Shields 4D. Hull 8D
NOTE: Possesses 8D of backup shields. When a die is lost, if the shield operators make an Easy capital ship shields roll, one of the back-up shields die can be used to bring the shields back up to 4D.
Starfighter Squadrons :
1 A-Wing Squadron
1 B-Wing Squadron
2 X-Wing Squadrons
After Refit (Occurrence - Unknown)
8 Squadrons
Troop Capacity : 1,200 Troops
Support Craft : Unknown
Note : CTD incorrectly states 3 right - ion cannons and 246 gunners (gunnery crews add to 236). NEGVV incorrectly states MC80B released 1 year after Endor.

 

    The MC80B came into New Republic service approximately 18 months after the Battle of Endor. Its introduction was due to the alteration of New Republic strategy of harassing Imperial assets to taking and holding territory. In order to accomplish these objectives, a new vessel designed from the bottom up as a pure ship of war would be required, the MC90. Nevertheless, in the interim a new combat vessel was required, thus the MC80B was conceived. This improved, more streamlined ship is essentially a refitted MC80. It features superior shielding, advanced set of multiple backup shields, multiple backup shield generators, and a more heavily reinforced hull when compared to its parent. These features bestow a decisive edge for the MC80B during drawn out battles, as it can survive more punishment. Additionally, its turbolasers are linked in banks of 12, and its ion cannons are linked in banks of four. This arrangement allows for exceptional firepower to be directed against a single large target.

    However, like its predecessors the vessel is designed for Mon Calamari physiology; slightly more damp than standard air, thereby making it noticeably uncomfortable for humans and other species. The holographic displays and monitors remain configured to Mon Calamari visual ranges. Also, some controls are integrated into the crew seats, invoked by certain movements. While perfectly natural to Mon Cals, they are nearly impossible for humans to mimic. The Mon Remonda was one of the first in the MC80B line to enter the service of the repugnant New Republic. Its bridge is located in the dorsal centre of the ship, while its sensor clusters can be found in the nose. Its main reactor core is ventrally located, just in front of the engines. Many of the MC80's original components were retained for this design.

 
   
Sources: BTM+Glossary of Terms+Mon Remonda / CTD***Pg 46 / EGVV***Pg 118, 119 / NEGVV***Pg 91 / SWE+Mon Remonda***Pg 197, 198
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