| Name/Model# : | TIE Interceptor <<Stats taken from WEG, TIE and XvsT>> |
| Designer/Manufacturer : | Sienar Fleet Systems |
| Combat Designation : | Space Superiority Fighter |
| Scale: | Starfighter |
| Crew : | 1 Pilot |
| Consumables : | 2 Days |
| Cargo Capacity : | 75 kg |
| Length : | 6.6 Metres |
| Width : | 6.4 Metres |
| Height : | 4.9 Metres |
| Cost of Fighter : | NEW 120,000 Credits USED 75,000 Credits |
| Life Support/Ejection System : | Life Support No / Ejection System No. (Note that TIE Interceptors can be equipped with an Ejection System, with no loss of performance) |
| Power System : | SFS I-s3a Solar Ionization Reactor |
| Propulsion System : | SFS P-s5.6 Twin Ion Engines (Rated at 175 KTU) |
| Acceleration : | 21 MGLT per second |
| Speed Rating : | 111 MGLT (RPG=11 Space Units) |
| Atmospheric Speed : | 1,250 kph |
| Nav Computer : | None |
| Flight Control System : | SFS F-s4 Flight Avionics System |
| Manoeuvrability Rating : | 125 DPF (RPG=3D+2) |
| Navigation System : | SFS N-s6 Navcon Computer System |
| Hyperdrive : | None |
| Hyperdrive Rating : | None |
| Sensor Systems : | ? |
| Targeting Computer : | T-s9a Targeting Computer (Early version) |
| Weapons : | Four Wing Tipped SFS L-s9.3 Laser Cannons (Single,
Double or Fire-Linked)
Fire Control: 3D Space Range: 1-3/12/25 Space Units Atmospheric Range: 100 metres-300 metres/1.2 km/2.5 km Damage: 6D Two Chin Mounted Concussion Missile Launchers (3 Missiles each) [Note: TIE Interceptor can be further modified to hold 12 Concussion Missiles. If equipped with shields, 6 Concussion Missiles can be carried or a Beam Weapon. There is no loss in performance with the added weaponry] |
| Beam Weapon : | Yes. Can be equipped with the Tractor Beam, Jamming Beam or Decoy Beam |
| Countermeasures : | No Chaff Bursts or No Flares |
| Sensors : | Passive : 25 Space Units/1D
Scan : 40 Space Units/2D Search : 60 Space Units/3D Focus : 4 Space Units/3D+2 |
| Shields/Armour : | No Shields. Titanium Hull with Quadanium Steel Armoured Solar Panels (NOTE: That the Empire has equipped some of its TIE Interceptors with shields. Also note that the performance of the shielded TIE Interceptor was not affected) |
| Shields/Armour Rating : | Shields None. Hull 20 RU (RPG=Hull 3D) |
| Special Ability : | Two extra Laser Cannons can be added on the Chin hard points or Shields can be added |
The TIE Interceptor is the direct result of advancements made from Darth Vader's TIE Advanced x1 Prototype and takes its best qualities from it. The TIE Interceptor uses the TIE Starfighter fuselage, drive pod and wing braces. The solar array panels have been elongated and bent for extra power. The forward section of the solar array panels are "Dagger Shape" so the pilot's field of vision is not obscured. While at the same time making the TIE Interceptor far more intimidating and at the same time giving this starfighter a smaller profile than the TIE Advanced x1, thereby making it harder to hit. It has no hyperdrive unit, launcher systems, shield generators or life support. So the pilot must wear fully sealed flight suit.
The TIE Interceptor are
primarily deployed with Imperial or Super Star Destroyers and key Star
Bases, such as the ship yards in Kuat and Fondor. The TIE Interceptor was
introduced shortly before the Battle of Yavin, but was not put to general
use until before the Battle of Endor. These starfighters were designed
to counter the design advantages of the X-Wing. The TIE Interceptor is
one of the Empire's best dogfighters. The targeting software has been upgraded
so the pilot has a greater firing accuracy even during complex manoeuvres.
The Empire intended the TIE Interceptor to eventually replace the TIE/ln
(TIE Fighter), but by the Battle of Endor only about 20 percent of Imperial
starfighters in service were TIE Interceptors. Also the TIE Interceptor
uses the same type of ion engines that the TIE Advanced x1 uses. The TIE
Interceptor uses a new type of ion stream projector allowing Imperial Pilots
to execute tight turns and rolls. Twin-port deflectors can be manipulated
individually for fine control and counter-balancing, thereby making this
Imperial starfighter a superior choice for dogfights against Rebel ships.
In the hands of a skilled pilot, the TIE Interceptor can literally fly
circles around X-Wings.
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