| Name/Model#
: |
Z-95 Headhunter Mark II |
| Designer/Manufacturer
: |
Incom Corporation/Subpro Corporation |
| Combat
Designation : |
Multipurpose Starfighter |
| Scale
: |
Starfighter |
| Length
: |
11.8 Metres |
| Skill
: |
Starfighter piloting: Z-95 |
| Crew Skill
: |
Starfighter piloting 3D+2, starship gunnery
3D+2 and starship shields 3D+1 |
| Crew : |
1 Pilot |
| Cost of
Fighter : |
Varies widely by condition and modifications |
| Nav Computer
: |
None |
| Sublight
Speed : |
5 Space Units |
| Hyperdrive
Rating : |
None |
| Atmospheric
Speed : |
1,050 kph (WEG=365) |
| Manoeuvrability
: |
1D+2 |
| Cargo
Capacity : |
50 kg |
| Consumables
: |
1 Day |
| Pilot
Support Systems : |
Life Support Yes / Ejection System = Most
likely a Loan-chat "Slingshot" Ejection Seat |
| Weapons
: |
2 Wing-Tipped Triple Blasters (Fire-Linked)
Fire Control: 1D
Space Range: 1-5/10/17 Space Units
Atmospheric Range: 100-500 metres/1 km/1.7 km
Damage: 3D
Concussion Missiles (Most likely has 2 launchers) Fire
Control: 1D
Space Range: 1/3/7 Space Units
Atmospheric Range: 50-100/300/700 metres
Damage: 7D |
| Sensors
: |
Passive : 15 Space Units/0D
Scan : 25 Space Units/1D
Search : 40 Space Units/2D
Focus : 1 Space Unit/2D |
| Shields/Armour
Rating : |
Shields 2D. Hull 4D+1 |
| Note : |
No stock Z-95 Mk II WEG stats exist. Those
given reflect a Z-95 Mk II which has been modified to be more
durable and manoeuvrable. |