Z-95 Headhunter AF4
 
 
 
Name/Model# : Z-95 Headhunter AF4 (Assault Fighter 4) [Z-95-AF4]
Designer/Manufacturer : Incom Corporation/Subpro Corporation
Combat Designation : Multi-Role Starfighter
Scale : Most likely starfighter
Length : 11.8 Metres
Skill : Unknown
Crew Skill : Unknown
Crew : 1 Pilot
Cost of Fighter : Unknown
Nav Computer : Most likely limited to a few Hyperspace Jumps
Navigation System : Narmox Zr-390 Computer System
Flight Control System : Vudyne CF-30 Flight Control Avionics Package
Power System : Novaldex O3-R Cryogenic Powercells and Ionization Reactor
Propulsion System : 4 Incom 2a Ion Fission Engines (Rated at 275 KTU)
Acceleration : 16 MGLT per second
Sublight Speed : 85 MGLT OR 2,780 G
Hyperdrive : Incom Gbk-435 Motivator Drive Unit
Hyperdrive Rating : Unknown
Atmospheric Speed : 1,150 kph
Manoeuvrability : 60 DPF <According to XvsT (Craft Database) this is 86 DPF. Common modification for manoeuvrability increase?>
Cargo Capacity : Unknown
Consumables : Unknown
Pilot Support Systems : Life Support Most likely yes / Ejection System Unknown
Targeting Computer : Fabritech ANq 2.4 Tracking Computer and SI 5g8 "Quickscan" Vector Imaging System
Weapons : 2 Taim & Bak KX5 Laser Cannons (Single or Fire-Linked)
2 Krupx MG5 Concussion Missile Launchers (4 Missiles each)
Other payloads can be: 6 Mag Pulse Torpedoes
Beam Weapon : Cannot equip
Countermeasures : No Chaff or No Flares
Sensor Systems : Fabritech ANS-5c Unit with long range Phased Tachyon Detection Array model# PA-9r and one short range Primary Threat Analysis Grid model# PG-7u
Sensors : Passive : ?
Scan : ?
Search : ?
Focus : ?
Shields/Hull : Forward/Rear Projecting XoLyyn Shields. Titanium Alloy Hull
Shields/Hull Rating : Shields 20 SBD. Hull 15 RU
Note : TIE-SC and TIE (Tech Room) state Z-95 AF4 speed is 85 MGLT. During TIE game play, Z-95 AF4 speed is observed to be 100 MGLT. Common modification for speed increase? TIE (Tech Room) incorrectly states length as 15 metres.

 

    The Z-95 Headhunter AF4 is an aging military-grade starfighter that is inexpensive, simple and can be found throughout the galaxy with many modifications to its design. AF4s can be found in service with the Rebellion, corporate forces, pirates, planetary police forces, planetary/system defence forces and, outlaw groups. Remote Rebel bases have employed Z-95s for defensive purposes to supplement their complement of Y-Wings. The Rebels also employed Z-95s to avoid arousing Imperial suspicions when operating in certain areas of space. It must be noted however, that some AF4s were never equipped with hyperdrives. Z-95 Headhunters are one of the most common starfighters in the galaxy.

    Such a large number of Z-95s were manufactured over several decades that Imperial statisticians estimate that Z-95s outnumber any other starfighter currently in service in the Known Galaxy, save the TIE Fighter. Shortly before the onset of the Clone Wars the AF4 was introduced. Lack of market enthusiasm about the design in combination with the dissolution of the Incom and Subpro development partnership ensured that the AF4 was the last Z-95 in the venerable series. Nonetheless, the AF4 was evenly matched against other starfighters of its era. It was reported that Incom acquired the proprietary systems and intellectual property rights of the fighter prior to ending its relationship with Subpro. Starship mechanics have no problems in modifying the Headhunter, as its technology is well understood. The most common modifications involved replacing the weapons or enhancing the motors for greater speed.

    This starfighter featured a bubble cockpit which gave the pilot a clear field of vision. Located in the Z-95-AF4's nose was the sensor array, and behind that was the combat targeting computers. Protection for the main power generator was achieved by the cowling located directly aft of the cockpit. On the back of the Z-95-AF4's wings are its manoeuvring jets, which made this starfighter surprising manoeuvrable in atmospheric combat. The Headhunter's legendary durability can only be explained by its structural toughness, easy availability, and low maintenance needs. In the end the Z-95-AF4s are a good choice for defensive missions and can be employed as assault craft.

 
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Sources: CCG=Official Tournament Sealed Deck Premium Cards+LightSide+Z-95 Headhunter / EGVV***Pg 200, 201 / HNNC#46+Incom / Subpro Development Deal Cancelled / NEGVV***Pg 178, 179 / TIE (Tech Room), (Battle 2 Mission 2), (Battle 3 Mission 2), (Battle 6 Mission 4) / TIE-SC***Pg 67 / XvsT (Craft Database), (Evacuate Rebel Base Near Gelgelar)
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